Notes 1
Notes 2 & 3
I think Enterprise is going to be really useful and I am really happy we get taught this.
Design Council
The Design Council carry out all major research into pattern of employement and income in the design industry.
Value Proposition
My value proposition should be short, specific, use my audience language and pass the 'gut feeling test'.
After the seminar I had an Enterprise workshop where I worked out my cost of living for after my degree. I thought I would enjoy this but it just made me a bit sad. How am I going to earn £30,000?!
Wednesday, 29 September 2010
Monday, 27 September 2010
Baby, i'm back and I like bread
The 'good' workshop with Lorenzo opened up my mind into thinking more abstract about what is good. Over summer I picked something pretty rigid to research and I enjoyed learning about it, but from a purely selfish point. I didn't enjoy telling others what I had found and couldn't be persuasive in my argument. I have to think about things which people could see as reasons why something is not good and be able to argue my side more effectively. I also want to chose something which I can look at in different ways and compile my own primary research about.
I tried to make a list of 100 things I thought were good... then realised I think everything is good.
I think bread is good.
I chose bread because it is probably what I eat most of and HAVE to have it in my cupboard. There is so much variety of bread that there is something for everyone. Bread is just a word to use to collect all the doughy goodness together.
Tuesday, 8 June 2010
PPD Presentation
Slide 1. Front page.
Slide 2. Workshops and elective.
Slide 3. Moving image.
Slide 4. Method.
Slide 5. Exhibitions and inspiration.
Slide 6. Like dislike.
Slide 7. Team player.
Slide 8. Boundaries.
Slide 9. Most enjoyable.
Slide 10. Least enjoyable.
Slide 11. Second year.
Sunday, 6 June 2010
PPD Presentation (background)
To start with I looked through my 10 things... post which was the first time I wrote down what I wanted to learn through my first year. It includes printmaking, AV, method, exhibitions, like/dislike, team player, software, critical, boundaries and mistakes. I thought about using each point as a new slide and also thought about what pieces of work I can relate to each.
I also looked through at a more recent post starting points where I put down what I had learnt and what I hope to learn next year. ALot of these things reate well to each other and I can fit these into my 10 things... slides.
I have a rough idea of the order and what I want to show and talk about on each slide. I am hoping to show what I wanted to learn, what I have learnt and what I aim to learn next year. All of these tie in quite nicely and lead onto each other. I just need to think about layout and as I am rubbish with Powerpoint I will creat my idea on InDesign and then PDF each page and import as an image... may seem like a long way round but I would be much happier with the result if I did it this way.
Slide 1. Front page.
Slide 2. Workshops and elective.
Slide 3. Moving image.
Slide 4. Method.
Slide 5. Exhibitions and inspiration.
Slide 6. Like dislike.
Slide 7. Team player.
Slide 8. Boundaries.
Slide 9. Most enjoyable.
Slide 10. Least enjoyable.
Slide 11. Second year.
I also looked through at a more recent post starting points where I put down what I had learnt and what I hope to learn next year. ALot of these things reate well to each other and I can fit these into my 10 things... slides.
I have a rough idea of the order and what I want to show and talk about on each slide. I am hoping to show what I wanted to learn, what I have learnt and what I aim to learn next year. All of these tie in quite nicely and lead onto each other. I just need to think about layout and as I am rubbish with Powerpoint I will creat my idea on InDesign and then PDF each page and import as an image... may seem like a long way round but I would be much happier with the result if I did it this way.
Slide 1. Front page.
Slide 2. Workshops and elective.
Slide 3. Moving image.
Slide 4. Method.
Slide 5. Exhibitions and inspiration.
Slide 6. Like dislike.
Slide 7. Team player.
Slide 8. Boundaries.
Slide 9. Most enjoyable.
Slide 10. Least enjoyable.
Slide 11. Second year.
Tuesday, 25 May 2010
OUGD103 self evaluation
What skills have you developed through this module and how effectively do you think you have applied them?
My idea generation skills have improved greatly, especially during the most recent brief speaking from experience. Over the five weeks, I only used a computer and started designing my products in the last 2 weeks of the brief. Over the first few weeks I was researching and generating ideas for what would work best and be most effective. If I hadn't have spent so much time on generating ideas I would not have created the products which I did for my final pieces. I feel that this generation and mass of ideas really helped my project progress as a faster rate once I started designing. Each product had a purpose and a use, which enabled me to crack on with the designs.
What approaches to/methods of research have you developed and how have they informed your design development process?
For the Don't Panic brief I did some research into who receives the brown envelopes and also looked at alot of the past winning posters to get an idea of the kind of style they prefer. I thought this would help me to design a poster which would have more of a chance of winning. However I think this may have hindered me slightly as I was putting alot of emphasis on making it appropriate for Don't Panic over the receivers of the envelope. I defiantly would have done the poster differently if I had carried out my research differently. Only the other day I though of a design which would have been more appropriate! For communication is a virus I researched alot during the first week and collected a huge amount of secondary quantitative data. However this all turned out to be not as useful as hoped once me and my partner started working on an idea. It helped us choose what we would eventually do, however I think it may have been useful to carry on researching small amounts in the second week to help us produce a design which would have more appeal to our audience. Our piece works well, but I do feel that it could be better.
What strengths can you identify in your work and how have/will you capitalise on these?
I have experimented more with type in this module which is what I want to specialise in next year. I have also tried out illustrative type on my Don't Panic posters to see if this style suited me. I also researched this at the beginning of the speaking from experience brief and found it very interesting. I think my strengths in this module have been my research, ideas generation and my use of colour. I have found that I do not use colour half as much as I used to. I would really love to only use black and white if I could with just maybe one colour. I much prefer a limited pallet now... Looking back on everything I have done this module, I have only used more than one colour in speaking from experience, and at the beginning I wasn't even going to do that! Also, for speaking from experience I have used a different working method. I have used different paper stocks depending on what I am doing (sketching, writing, printing) and have put all these sheets into one rind-binded square folder. This way I could work on the stock I wanted at the size I wanted, instead of messing about with a sketchbook and missing pages out etc. I have found this way alot easier to work and really believe I have created more work because of it. I have realised I do not always do things in order and often go back and forth before I settle down. this way of working suits me and I think that my new way of creating a sketchbook demonstrates this. I have made a summer list and I intend to develop my drawing skills and understanding of shading/different variations of grayscale over the summer... as well as get a job so I can afford to come back next year!
My idea generation skills have improved greatly, especially during the most recent brief speaking from experience. Over the five weeks, I only used a computer and started designing my products in the last 2 weeks of the brief. Over the first few weeks I was researching and generating ideas for what would work best and be most effective. If I hadn't have spent so much time on generating ideas I would not have created the products which I did for my final pieces. I feel that this generation and mass of ideas really helped my project progress as a faster rate once I started designing. Each product had a purpose and a use, which enabled me to crack on with the designs.
What approaches to/methods of research have you developed and how have they informed your design development process?
For the Don't Panic brief I did some research into who receives the brown envelopes and also looked at alot of the past winning posters to get an idea of the kind of style they prefer. I thought this would help me to design a poster which would have more of a chance of winning. However I think this may have hindered me slightly as I was putting alot of emphasis on making it appropriate for Don't Panic over the receivers of the envelope. I defiantly would have done the poster differently if I had carried out my research differently. Only the other day I though of a design which would have been more appropriate! For communication is a virus I researched alot during the first week and collected a huge amount of secondary quantitative data. However this all turned out to be not as useful as hoped once me and my partner started working on an idea. It helped us choose what we would eventually do, however I think it may have been useful to carry on researching small amounts in the second week to help us produce a design which would have more appeal to our audience. Our piece works well, but I do feel that it could be better.
What strengths can you identify in your work and how have/will you capitalise on these?
I have experimented more with type in this module which is what I want to specialise in next year. I have also tried out illustrative type on my Don't Panic posters to see if this style suited me. I also researched this at the beginning of the speaking from experience brief and found it very interesting. I think my strengths in this module have been my research, ideas generation and my use of colour. I have found that I do not use colour half as much as I used to. I would really love to only use black and white if I could with just maybe one colour. I much prefer a limited pallet now... Looking back on everything I have done this module, I have only used more than one colour in speaking from experience, and at the beginning I wasn't even going to do that! Also, for speaking from experience I have used a different working method. I have used different paper stocks depending on what I am doing (sketching, writing, printing) and have put all these sheets into one rind-binded square folder. This way I could work on the stock I wanted at the size I wanted, instead of messing about with a sketchbook and missing pages out etc. I have found this way alot easier to work and really believe I have created more work because of it. I have realised I do not always do things in order and often go back and forth before I settle down. this way of working suits me and I think that my new way of creating a sketchbook demonstrates this. I have made a summer list and I intend to develop my drawing skills and understanding of shading/different variations of grayscale over the summer... as well as get a job so I can afford to come back next year!
What weaknesses can you identify in your work and how will you address these more fully?
I found that I did not work as hard as I could of during communication is a virus. I am not sure if it was because I knew my partner and I worked well together and I felt I could relax, or I was just having an 'off' week. Next time I have group work I will definitely pull my weight more. I also do not write down my time management... I work it out in my head. Recently I have been more effective with my time management, but at the start of the year it wasn't very good. I think it could still do with improving. Also my blogs could be updated more frequently. I need to find the right balance of what should be posted and what shouldn't. I am hoping to come into college for 9 all next year and blog for 30 mins every day so that they are always up to date.
Identify five things that you will do differently next time and what do you expect to gain from doing these?
- Blog more, when I look back in a few years I can understand better what I have done.
- Produce my own sketchbook, this way I work more effectively.
- Use type more, I enjoy type and want to specialise in this.
- Produce time management sheets so that the course tutors can see I have made good use of my time.
Don't Panic.
Communication is a virus.
Typesetting.
InDesign.
Type and grid.
Speaking from experience.
Wednesday, 19 May 2010
Speaking from experience (self evaluation)
What problem did you identify?
Over the last year I have learnt alot and had a large selection of topics I could address, however I choose to inform the new first year Graphic Design students of 'the unwritten rules'. These are things which the new students will learn for themselves but this humorous 'heads up' should forma bit of an ice breaker for them.
What evidence did you find to support your decisions?
I knew that I did not know these unwritten rules before I came and there is no way that the new first years will expect some of the things which are include in the list of rules. I also asked around the class and on Facebook and Moodle about what funny unwritten rules they have learnt since being here on the course... about the tutors/studio and course itself.
Grab of Facebook group use for collecting primary qualitative information on what students think the unwritten rules of Graphic Design at Leeds College of Art are.
What methods did you use to gather your evidence and what forms did it take?
I mostly used primary research and asked people directly. I collected both qualitative and quantitative data this way. I received some primary quantitative data from the students on the Foundation course at Vernon Street as these are people who are looking into going onto degree level art and design. I found out how they were feeling about going to a university and what areas of design they are most interested in. I then asked current students on my course what they thought the unwritten rules were... I added quite a few of my own but this formed the basis of my primary qualitative research. Once I had collected this primary data I could look into some secondary research. I looked into design styles and researched quite alot into illustrative type as from my primary quantitative data I had found out that the Foundation students liked illustration, however I wanted to show off the area of study I wish to develop further next year which is type. Illustrative type seemed to be the best of both worlds.
Sex issue typeface for Wallpaper, Malika Favre.
What methods of research did you find useful and why?
I found all of my methods of research useful and believe they all helped with different aspects of my project. I think my qualitative research collected from the Foundation students would have been more helpful if the questionnaire had been filled out by a larger sample. The research collected form my peers on the unwritten rules was invaluable and really made the project come to life, without this input and research my project would have been more applicable just to me as it would have only been the things which I remembered and found funny, but everybody is different and I think that from all the rules collected, the 10 used in the project and diverse and funny for different reasons to different people. Hopefully this should attract a larger audience that if I just wrote down the rules which I found humorous.
How did these inform your response to your problem?
My methods of research informed everything of my process in this brief. One batch of research lead the way for my next collection of data. For example... my secondary research help me greatly with me design ideas. Each of my 10 products have a different type or style to them and this has all come about through my research into how to effectively portray that particular rule. Typeface is massively important and I hope that I have used them effectively in this piece of work. I have learnt how important research is... there is no point in making or designing something if there is no need for it or it will not work.
Selected page from Never Use White Type on a Black Background and 50 other Ridiculous Design Rules. Used as part of my secondary qualitative research.
What research could you have carried out that would have proved more useful?
It may have been quite useful and good use of my time if I had questioned current students and received some more primary quantitative data on where they normally look around college to identify other possible locations for some of my products, or maybe find out if they found them funny or informative.
Five things you have learnt about the design process over the last five weeks
Five things you would do differently next time
Over the last year I have learnt alot and had a large selection of topics I could address, however I choose to inform the new first year Graphic Design students of 'the unwritten rules'. These are things which the new students will learn for themselves but this humorous 'heads up' should forma bit of an ice breaker for them.
What evidence did you find to support your decisions?
I knew that I did not know these unwritten rules before I came and there is no way that the new first years will expect some of the things which are include in the list of rules. I also asked around the class and on Facebook and Moodle about what funny unwritten rules they have learnt since being here on the course... about the tutors/studio and course itself.
Grab of Facebook group use for collecting primary qualitative information on what students think the unwritten rules of Graphic Design at Leeds College of Art are.
What methods did you use to gather your evidence and what forms did it take?
I mostly used primary research and asked people directly. I collected both qualitative and quantitative data this way. I received some primary quantitative data from the students on the Foundation course at Vernon Street as these are people who are looking into going onto degree level art and design. I found out how they were feeling about going to a university and what areas of design they are most interested in. I then asked current students on my course what they thought the unwritten rules were... I added quite a few of my own but this formed the basis of my primary qualitative research. Once I had collected this primary data I could look into some secondary research. I looked into design styles and researched quite alot into illustrative type as from my primary quantitative data I had found out that the Foundation students liked illustration, however I wanted to show off the area of study I wish to develop further next year which is type. Illustrative type seemed to be the best of both worlds.
Sex issue typeface for Wallpaper, Malika Favre.
What methods of research did you find useful and why?
I found all of my methods of research useful and believe they all helped with different aspects of my project. I think my qualitative research collected from the Foundation students would have been more helpful if the questionnaire had been filled out by a larger sample. The research collected form my peers on the unwritten rules was invaluable and really made the project come to life, without this input and research my project would have been more applicable just to me as it would have only been the things which I remembered and found funny, but everybody is different and I think that from all the rules collected, the 10 used in the project and diverse and funny for different reasons to different people. Hopefully this should attract a larger audience that if I just wrote down the rules which I found humorous.
How did these inform your response to your problem?
My methods of research informed everything of my process in this brief. One batch of research lead the way for my next collection of data. For example... my secondary research help me greatly with me design ideas. Each of my 10 products have a different type or style to them and this has all come about through my research into how to effectively portray that particular rule. Typeface is massively important and I hope that I have used them effectively in this piece of work. I have learnt how important research is... there is no point in making or designing something if there is no need for it or it will not work.
Selected page from Never Use White Type on a Black Background and 50 other Ridiculous Design Rules. Used as part of my secondary qualitative research.
What research could you have carried out that would have proved more useful?
It may have been quite useful and good use of my time if I had questioned current students and received some more primary quantitative data on where they normally look around college to identify other possible locations for some of my products, or maybe find out if they found them funny or informative.
Five things you have learnt about the design process over the last five weeks
- Time management is key.
- Do not be afriad of change... my idea progressed after I developed my idea further, I was worried I was going too far and I was giving myself too much work but it has definatley paid off when I think about what I was going to produce.
- A range of products do not have to all look the same.
- I did not use a computer until the last 2 weeks of this brief... and loved it!
- I cannot describe anything... so mock-ups are brilliant!
TIME MANAGEMENT SCAN
- Develop a clearer brand for all my pieces.
- Experiment with colour a little bit more.
- Expand upon my ideas sooner on in the design process and push them even further.
- Have a back up plan if I cannot print on the stock that I want to! I could not print on transparent stock or anything larger than A3... even though I booked a print slot in the digital dungeon. Luckily my head was working and I could think of alternative solutions to my issues.
- FInd out some more Design Context stuff on humorous rules and how to design for a funny but informative message.
Monday, 17 May 2010
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